02 December 2010

ECTOCOMP 2010 Walkthroughs

ALL HALLOWS EVE
(Ending 1)

sing to toads
w
shake bush
splash water into cauldron
x grass
put eggs in cauldron
get cauldron
throw the purple beetles into the cauldron
throw love potion at witch

(Ending 2)

w
shake bush
e
trap the cat
w
w
ransom the cat

THE FLY HUMAN: WALKTHROUGH

eat soup
eat pop
ne
eat hamburger
x window
eat cookie
n
enter car
land on passenger window
enter chamber
z
quit (this game has no formal ending)

I WAS A TEENAGE HEADLESS EXPERIMENT

(for Ending 1)

s
w
break window
get syringe
kill gerchis with syringe
get head
e
n
n

(For Ending 2)
get shovel
s
w
break window
kill gerchis
get head
get syringe
put head on body
e
n
n

PETE'S PUNKIN JUNKINATOR
(this game has multiple solutions, since it ends after you make four pumpkins)
e
get knife
s
in
get shovel
out
s
get bottle
n
n
n
n
talk to rinda
n
dig
s
s
s
w
put skull in chute
pull crank
put bottle in chute
pull crank
put knife in chute
pull crank
put dragon breath in chute
pull crank

RENEGADE BRAINWAVE
open handbag
drop it
x handbag
get gun
w
n
take cigar
s
get crowbar
e
e
give cigar to dummy
in
x sarcophagus
get bone
out
w
n
remove boards
in
d
in
remove helmet
throw bone at curtain

STEVE VAN HELSING: PROCESS SERVER
(press enter to continue through intro)
show badge to peephole
play 4
e
talk to frankenstein's monster
w
get beads
put beads on dance floor

TENEBRAE SEMPER
get math book
get wallet
open desk
get pen
n
d
sit in chair
get notebook
open door
n
x bed
pull sheet
s
d
x table
drop notebook
get all from table
n
w
(after this point, the game is unwinnable, since you can't get back to the Science Center)

THE VAULT
(Walkthrough provided by author)

Ending 1: Irradiated! (Bad End): Just wait a lot. When you move to Heaven, go North.

Ending 2: Shotgun! (Bad End): Head East, then North, pick up the shotgun and "fire shotgun". Move north.

Ending 3: Boom! (Bad End): Head East, then East again. Open the pile of wreckage. Take the explosives. Move West, then West again, and type "use explosives".

Ending 4: God! (Good End): Head East, then East again. Take the pipe. Head West, then North, and type "smash lock with pipe". Take the bible. Head South, then West, and type "read bible" in the vault entrance. (Ending 4 can be achieved in two ways - the way stated above was the fastest way to do it. The below ending is the slower way to do it.)

Ending 4: God! Alternate (Good End): Head East twice, then wait for the body to appear in the street. Look at the body and take his key. Go West, then North twice. Unlock the drawer with the key. Take the bible. Head to the vault entrance and type "read bible".

17 May 2010

RPG Nerds Make Awesome Resumés

I've started doing resumé critiques at Michigan Works! recently. It's a local employability service whose goal is to help save Michigan from its monstrous unemployment rates. In the course of my work I realized something: playing D&D did more to prepare me for resumé writing than school ever did.

Resumés are all about listing your skills and experience in a way that makes them easy to find and decipher. There's also an aesthetic element, which is important. It's just like making a character sheet except that instead of being a level 7 ranger with +3 constitution trained in wilderness survival, you have to make it something like about how you have 7 years of experience as a ranger at Range Co. International, have incredible stamina, and hold a state certification in survival.

It's pretty important to quantify information on your resumé whenever you can, too. In a character sheet it's as simple as saying, "23,140 XP." On a resumé, though, you need to break it down a little further, so you could be, like, "Saved the town of Hallows Deep (pop. 2,408) from mature wyvern-- 10,000 XP. Stopped machinations of the evil witch of Kulhaven without using violence-- 13,140 XP." It helps to track that stuff on a character sheet, and it helps to keep if for a resumé, too.

Obviously, though, XP and experience differ in that one is an quantifiable abstraction arbitrarily designated for the purpose of a game whereas the other refers to something real. Except you might even say that job searching itself is a game, the goal being to land a job. One can show and quantify experience on a resumé using things like years of experience, sales, or dollar amounts. Just about anything with units that can be given a number can count as XP on a resumé. Work in large groups? Of how many? What did you accomplish? That can be an asset. Same for small groups. All depends on who needs to read your character sheet.

Knowing the target DM/manager is really one of the keys to writing a good character sheet/resumé. They all run different kinds of adventures (and probably have ideas as to a whole campaign they want to run) and need to know that your character will be a good fit. So, to an extent, you have to write your character to that DM and to the group. If the party already has magic-users, emphasize your rogue skills. If the DM plans on disabling Common Speech make sure you've got a guy with lots of language skills. Come up with some creative ways to make your +8 to Perform (Marimba) useful to the party.

Seriously, making a resumé is just like writing a character sheet. Bosses need to be able to look at that sheet of paper and find out what version you play, what your skills are, and where you're getting your AC mods from easily. You should also do your best to rules lawyer all the AC mods you can into the document. Stuff like that is what will gets people into the adventure and helps them survive the campaign.

18 January 2010

Update!

Blog is in bad need of an update after a long lull. This lull was initially caused by the IFComp, during which I wanted to not talk about interactive fiction because I had no desire to break Rule 5 (though my blog is hardly public, I would argue). Afterward I intended to get to it... it turned into, "Eh, just forget about it until the New Year..."

Indeed. I've been keeping busy with beta-testing (my own stuff and others') and work. Finally uploaded some videos to Youtube for the first time. Check 'em out, lemme know what ya think.