31 May 2011

Nyarlathotep, Nyarlathotep

I made this thing. I think the names of Lovecraftian horrors could be especially fruitful for this sort of writing, given the strange combinations of letters they contain. So here's this one, constructed using only anagrams of Nyarlathotep.

a talent oh pry a hate-torn ply
a phony rattle later a python
a haply rotten holy pattern a
panther lay to threat play no
a pal then troy a rant the ploy
earth play not that royal pen
throne at play no play the rat
nary at help to pry that alone
atrophy lent a plea at thorny
tale an' trophy nay the portal
reap thy talon oh pale tyrant

25 May 2011

Haiku Game

I played a game today that resulted in the creation of several haiku. It's a prototype, yet, by my friend Alexei. Six of us played altogether. We all created 7 haiku, except for James who left before the end of the game to catch one of the talks on campus. Everyone created some really neat work. I'm generally not much of a poet, but I thought I'd share mine here on my blog.

Each haiku is framed around a month, with particular tropes associated.

My first were two for January. January poems are about longing and desire. Pine trees and snow represent January.

Snow fallen on pines
Far away is my desire
Cross frozen rivers

... and...

Pine needles tremble
Snow lies heavy upon them
Children, sweep it off!

I wrote one for May. May poems are about indolence. The iris represents May.

My reflection in water
My gazing iris

I wrote one for June. June poems are about butterflies, which represent metamorphosis.

Petals in river
like butterflies flowing on
continue to change

And two for September. September poems are about debauchery.

Rounding the corner
Drunk, find the next Happy Hour
There's always Woodstock's!

(in reference to Woodstock's pizza in Santa Cruz)

Our hands together
Drink sake, more, another
L'Chaim, bitches!

And then there was this one wrote that I don't have a month written down for.

Campfire in your eyes
Promises linger, hidden
Our secret whispers

The whole game had a really interesting, contemplative aspect to it. The rules said it would end when "the meal is done" (we weren't eating), "when the moon rises in a particularly pleasing way" or "when someone gets 15 points." We ended up hitting the point limit first, but I liked the idea of the game having some sort of poetic ending to it.

21 May 2011

Seek and Enjoy by Backmasker

I just recently downloaded and played Seek and Enjoy by Backmasker (which is written by someone named Backmasker, if you didn't catch that). From the coding, it's obvious this author is still learning ADRIFT. Half of me feels like it should be confused by this game, but the other half knows that sometimes games are just bad. It's always a bad sign when the first prominently described objects in a room description are unimplemented. Many of the objects are "nothing special." Room descriptions disappear after you've been to a room for the first time, even in verbose mode.

The game's spelling is unfocused, but could potentially be laugh-worthy if you tried to >SWAT THE BEE (remember to leave that "the" in there or it won't work... also, never you mind that the bee is unimplemented). Right, then you get a message that you take a nearby newspaper and "twat the bee as hard as you can." That's some image.

There's this special message at the end of the game telling me about all the hidden messages in the audio and pictures throughout the game. From this I think there might have been something going on with the game, but I have no clue what.

Ugh, why am I even posting this? 0 stars.

Update: 22 May. This game has been removed from the ADRIFT Adventures page. Well, that was fast.
Unfortunately, I assume we'll never see its author again.